

Instead, you have to repeatedly hit the button to keep Eddie Valiant in the “wind up” phase. If you want to build up the punch and let it fly at the right time, you can’t simply hold the button (that would be too generous). So on top of the aforementioned problems you also have a timing issue to take into consideration. Not only that, but Eddie Valiant kind of does this weird wind up with his fist beforehand, which means the punch itself is delayed from the button press.

For one thing, Eddie kind of throws his punch in an upward arc, and in order to hit anything you have to stand at exactly the right angle and be practically on top of what you’re trying to hit. This punch has got to rank as one of the most useless offensive moves in video game history. Eddie Valiant has two basic actions, one button talks to passersby and searches objects, and the other throws a punch. At all times, the player is accompanied by Roger Rabbit, which might have been pretty cool, except that he does absolutely nothing. Players take control of detective Eddie Valiant, the hero from the film. Though not all of the blame should be passed onto them, as Who Framed Roger Rabbit – like so many of the movie-based games on the NES – was published by LJN, a company so notorious for rushed, unfinished products that the now-defunct company has become a running joke for longtime gamers (it’s even become one of the best gags of the Angry Video Game Nerd). What is it that makes the Who Framed Roger Rabbit video game so bad? Where to even begin? To make matters all the worse, it was even developed by Rare! Yes, the same company that would go on to make Donkey Kong Country, Banjo-Kazooie, Goldeneye, Perfect Dark and Conker’s Bad Fur Day were behind this mess.

But the fact that it shares the name and likeness of one of my all-time favorite movies makes it sting all the more. Under any circumstances, Who Framed Roger Rabbit on the NES would be an awful game.
#WHO FRAMED ROGER RABBIT 2 2017 MOVIE#
Though there have been exceptions to this rule, the disappointing nature of movie-based video games goes way back, with perhaps no better example than the NES adaptation of Who Framed Roger Rabbit, which has to be a top contender for the most drastic difference in quality between a movie and its video game tie-in. Their status as tie-ins often means that they are little more than promotional material for the movie, as opposed to worthy games in their own right. Video game adaptations of popular movies have a shaky history.
