
Note: Your adding up one(1) skill of all Employees. I recommend making use of the Staff feature attached to individual rooms, and then going through the Skill lists as they appear, so 'Game Design>Programming>Graphics>Music & Sound'. Now comes the tedious part, typing/writing down all your Employees Skills and then adding them up. Things you will need: Pen or pencil, paper and a calculator, alternative you can use word or notepad, though if that's the case I recommend playing in 'Window Mode' otherwise you'll be Alt+Tabbing to the Desktop quite a lot. I have however found a decent work around that while requiring a little additional effort and some math skills, does consistently result in higher scoring games. The good news is that I've found the answer, the bad news is that it isn't consistent, it's tied to skills of your Employees and so not only changes between games, but also within the current game. If that is true, then what are the 'perfect' settings? This is supported ingame by the fact that there are no green ticks next to the Priorities in completed Game Reports, and Reports made of games with different Priorities, always default to the 'optimal' settings. I've come to the conclusion that despite the clearly defined 'optimal' settings for Priorities, these aren't actually set in stone, and are in fact more like suggested guidelines.

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